The 2-Minute Rule for chess

In the instance diagram, possibly side owning the go is in zugzwang: Black to move should Perform 1...Kb7 permitting White to market the pawn right after 2.Kd7; White to maneuver will have to allow a attract, either by one.Kc6 stalemate or by losing the pawn immediately after every other authorized move.From the interwar interval, chess was revolut

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